(instructions pending once you start it up it should be fairly self-explanatory, though!) How to compile Other Linux/*nix: Clone from git and compile using QtCreator like you would with any other Qt application.Arch Linux: Install multibound-git from the AUR "MultiBound 2" will be added to your launcher.Windows: Unzip anywhere writable and double-click multibound.exe.Valve broke anonymous workshop downloads further MultiBound will not be able to reliably download or update Steam Workshop mods itself! Please disable workshop updates in MultiBound and subscribe to all relevant mods via Steam like with old versions. If mod updates fail, make sure your Steam installation has at some point downloaded Workshop mods for Starbound. Note: This functionality requires the decryption key for Workshop mods, automatically obtained from Steam configuration files. (This happens automatically on installing or updating from a Workshop collection.) This results in far better UI polish, as well as (likely) a smaller memory footprint.Īdditionally, MultiBound 2 can automatically install/update Steam Workshop mods for you without having to launch Steam. MultiBound 2 is built on C++17 and Qt 5.x instead of C# and the pile of crust that is GTK#. What does this do that MultiBound v0.x doesn't? MultiBound enables you to quickly and easily set up and use multiple separate instances (or profiles) of Starbound with their own mod list and save directory. MultiBound 2 // Starbound Instance Launcher
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